Here's some recent animations I did for Heroes of the Storm. Valeera support animations for mounts, flails, and a stun.
https://vimeo.com/202156861 I also worked on a little write up on my website on my process to create a video game "flail" animation that you can check out below. Please leave me any feedback on the write-up. I'm new to attempting to write out my animation process so if things are unclear drop me a line so I can improve for my next one.
https://www.thebrokentangent.com/news/2017/1/31/post-1-daggers-and-ponytails Enjoy and thanks for reading!
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Thank you! Appreciate the honesty! What would you prefer? A light or dark gray?
We have access to certain tools, yes. Mainly just the SC2 editor and tools that allow us to export from MAX directly to our local game build. I can see why they're split on giving us too much access. At some point we should be focusing on the art and they should be focusing on the tools but a little cross pollination never hurts.
We set up all of our animations in MAX. We house every single one of our animations in one file per Hero where the tech artists have set up an "animation window" where we can plug in animation info as we create them.
That sounds great though. Being able to set everything up in the animation file itself. Damn. Does that mean that each animator owns a hero, since they are all in 1 file? Or do you work locally and then merge into 1 file later?
Yeah and crazy enough we're not the only team that uses it. I was working with Maya for seven years before I moved over to the Heroes team. It took me weeks to figure out what the heck I was doing lol
We typically have one lead animator and one or two that will support. The lead will typically work in the master file and the support animators will create working folders locally and work from that. In the end we save out the animations and bring them back into our master file to export into the game.