Hi there, I have a Low Poly Model that uses OpenSubDiv. I'd like to use Morph Targets though. Is there a work Flow to apply Morph Targets even though my Model uses OpenSubDiv? My stack looks like this at the moment: I tried to copy the Mesh, do the Vertex Adjustments and use a Morpher in the Original Mesh ontop of…
Why use subdivided models for low-end targets? Download size is larger, loading time is slower, a lot of verts uses up a lot of memory, and CPU/GPU speed is affected too. Doesn't seem like a smart way to go. Have you tested the perf costs yet on your target hardware?
Yes, I also use the same version and tried different versions. I know how to export/import Morph Targets. It just won't import them if Morpher is below OpenSubDiv. If Morpher is ontop of OpenSubDiv, it works (I have to make Morph Targets with High Polys, though, which is what I want to avoid)
Hi there. thanks for the advice and I having the Stack not collapsed is just for adjustments. The UVs are not like I want them to be when using SubDiv, that's why I have an additional unwrap to adjust them how I want them :) However, do you know a workflow for easily imporing it into Unreal Engine? Having Morpher Below the…
I got a somewhat easy workflow now: Copy the original Mesh as it is for the Morph Target. Use Edit Poly to change the Facial Expression Collapse the Stack including OpenSubDiv. Add Morpher To Original Mesh ontop of OpenSubDiv and add the new mesh to the Morph Channels. Works like a charm.