Hey there!! Im learning Unreal and substance painter. Using C4d for modelling and UvLayout for Uvs. What im actually doing (im not on a serious proyect, just learning) is: I model my object, then Uv it and send to Substance Painter to texture it. My biggest concern is with the "texel density" thing. I watched tutorials and…
Yeah UV space is like money imo you never have enough! But using overlapping UV can be a viable option, the only thing to consider is when you want to bake your normal map, you want to put your overlapped uv's on a different shell to avoid artifact in the baking. http://www.youtube.com/user/Allegorithmic?feature=watch have…