Hi guys! I've been having problems with UVing for a long time. I'm familiar with laying out UVs for custom models, hands, cars... But when it comes to primitives i feel fucked. Cubes, planes are my worst enemies. I've already written my question over t reddit, so i'll just post a link to it instead. To sum up, I have…
Yes, we are getting there. Something like that. I know about tiling textures, what I would like to know is how to add unique, sharp details to them, that aren't tiled. So for example, I have a ground floor of a really large place. Like a huge parking lot. I get that I can texture it with tileable textures, use procedural…
That's the problem. I could show you something but I don't know how it would help you. Also, that would the problem itself. I can't show you something I don't know how to do. There is nothing in progress, that could be showed. i tried to ask a question in such a way that shows I don't even know how to start the whole…