Oh, I use this script quite often and I never had this problem. But yeah, I normally use just one SG so when I click reset it actually works as it should work. And well, never did that on a mesh with sooo many verts so it can be a problem as well. You can try to use one other script that someone posted on @Obscura's thread…
Seems like there is information in the Smoothing Groups panel which modifies how the "Reset" button works in Edit Normals, That was the problem I had, As I had multiple Smoothing Groups which meant when I pressed reset it was resetting the normal direction but not the Unified/Split status because it was referencing the SGs…
Splitting each normal will give you a massive increase in vertex count in-engine.. usually setting to one SG and running one of the various scripts should be enough.
Thanks I will check it out and yeah, It's a bit overkill with the mesh I am using, It has 3 iterations on the chamfer instead of the usual 1. I found the best way was to wipe all the smoothing groups, then start smoothing by angle, eventually you get to the point where you can run the script and it weighs the unified…
Hello all, I have a problem in Max, I am using the Face Weighted Normals technique which requires me to run a script on my mesh to assign the correct normal direction. However some of my meshes are broken and wont smooth correctly. If I add an edit normals modifier I can either unify or break all the normals. The reset…