Hello all, I have a problem in Max, I am using the Face Weighted Normals technique which requires me to run a script on my mesh to assign the correct normal direction. However some of my meshes are broken and wont smooth correctly. If I add an edit normals modifier I can either unify or break all the normals. The reset button apparently does nothing. Is there any way to reset the mesh normals so I can split/unify them again?
Replies
To reset the normals of your mesh it should be easy, just select the edit normals modifier, press 1 on your keyboard (assuming you're not using a different hotkey for selecting the normals) and click the reset button.
- Select all faces
- Clear all Smoothing Groups
- Edit Normals -> Reset
That gives you a mesh with all normals clear split. However the 3dsmax FWN Script wont run on normals which are split for some reason? So I had to assign all my normals to 1 smoothing group which unifies them, and then run the script to get the correct result.
And well, never did that on a mesh with sooo many verts so it can be a problem as well. You can try to use one other script that someone posted on @Obscura's thread which were manual. I normally use this one for fixing my normals when I get some bad shading.