I found this while looking for something else, while you might have solved this already I'd like to contribute: If you're channel packing your normal map, make sure that texture is stored as linear and that after sampling and before deriving the Blue channel, bring that from 0 to 1 range to -1 to 1. That means, append…
Just some info I forgot to add - When you sample a normal map in the material with the Normal sampler type (the drop down list in the texture sampler node) that texture will automatically be in the -1 to 1 range. If you store your normalmaps in a different format you'd need to sample in that particular format and then…
I had a job interview yesterday, specifically for a Technical Artist position. One of the questions I was asked was if I had "failed" at something, a situation were I didn't meet the expectations (in the relevant area). I wasn't prepared and I honestly couldn't recall any specific instance, so I started grasping for straws…