Hi all, Having an issue for sometime with ue4. If I add a new mesh in my scene in the 3d package, on re-importing using the fbx scene data import, the newly added mesh being imported into ue4 displays this triangle icon. It imports fine, but if I close ue4 and the next time I open the engine, this particular mesh is not in…
I think I figured out the solution. I checked the fbxscene blueprint, seems the name of the static mesh is there but it is missing. So I deleted the name from the blueprint and reimported the fbx scene again with the triangle icon, the missing static mesh is imported. Reimported the fbx scene one more time and right click…