Hey, guys. I tried looking for a similar question out there, but I couldn't find anything too helpful. Basically, I'm trying to create a small room in UE4 using non-modular architecture. The walls are all one piece while the floor and ceiling are separate. I usually work with modular pieces, so I'm not sure how to approach…
You can ignore 0-1 UV space and snap all the pieces vertically and lay them out horizontally in one long strip. You can also scale them all up if you like to gain a lot of texel space.(not a big deal as you're using tiling textures)