For the verts, you can access whatever info you need with a bit of scripting or knowing where to look. Houdini verts Blender verts Max and Maya are similar, you just use a bit of scripting to print them out to whatever file you want.
well, to create a physical structure, i want to make the connection points. And i need to know the corners of each triangle. I think this has to be in the code somewhere, but i need this to find what degrees the lines are relative to each other. This way i can produce the connection points and build the model as a puzzle.…
ok - so you want to take a scan/CAD model or similar highres model, turn it into a super low res one and then build a real world physical model out of it right? Houdini is free, spend a few days learning about poly reduction with it and you'll be able to get what you want in terms of the model. the dimensions/corner stuff…
wow thanks for the advice. And yes I would like to produce a puzzle like that, but I don't want to give to much away. I've been trying to dive into this, but my experience with modelling programs does not go further then Solidworks atm. However Houdini and blender look promising. For now, getting the data, even if i have…