Hello. I need to bake a wireframe texture that only contains the hard edges of the model. I can't seem to get the UV snapshot tool in maya to only bake hard edges. Even if I isolate the hard edges in the uv editor when I do UV snapshot, It shows every edge of the model. I could print screen the uv editor, but that's very…
Get the hard edges, screen cap the texture window, manipulate the texture and use that as the base for the actual applied material. Hacky, but it will get the job done. If you are trying to mass produce textures for many objects, sounds like a tool request.
As long as you're not deleting border edges, the UVs should be fine. If you have border edges that are soft simply exclude them from the selection when you delete the edges, then delete them manually from the snapshot in your image editor and composite with your texture. If this is a one off asset that isn't massively…