It's not that I don't want to do anything with math at all. Imo old Max plugin just had a nicer balance. After all I don't want to code all those modern physical shaders with energy conservation etc on my own. I just want to make some specific layers blending , Z depth combine and texture animation and show it HLSL…
Thanks for the tips, now I see it could work interactively. Still it's pretty inconvenient with necessity to switch windows imo. Also I am curious about Stingray . It looks like having PBR output material pretty close to our own. I wonder if it's possible to export HLSL code form ShaderFX the way a programmer could adapt…
regarding the checker pattern: if you add a "Material Variable" node in StringrayPBS or a float-node witg "expose as material input', it should update without having to recompile (which causes the checker). also check shaderfx.com for tutorials by Kodde and others. And use the Maya shaderfx help pages (online), they are…
Years ago I loved that cool 3d max plugin but since they inserted it inside , I no more able to use it. Kind of example of "better is enemy of good" Slow, hardly interactive, over complicated and too low level for an artist with a lot of puzzles and choices irrelevant to art tasks. In a word I'd like to find an alternative…
I don't offer to dumb it down, It's cool it has all those advanced feature. Let them be in advanced mode. Why it always should be a choice in between easy and conveniences for an artist and so-called "flexibility" . Why not both? Even in Houdini they started to offer actual tools, simple to use like a hammer , not just a…