Hello, I am trying to get a camera from Maya to Marmoset. Is there a way, to just export the camera? What i am trying right now is copying values from my camera in Maya to the camera in Marmoset. And its works really well, as far as Transforms are concerned. But when it comes to Field of View in Marmoset and Focal Length…
ok i got it in maya normally a cameras "Fit Resolution Gate" is set to "Horizontal", but marmoset needs overscan. So if you set your cam in Maya to Overscan and the chose your crop, it will be the same as in maya.
Ok i created a simple Setup to show you what happens. In maya, as you can see, we will only get the red square and the green line in the image, the blue part will not be in the final render. But in Marmoset we get the blue part and a bit more rendert..
Hya, we're having the same problems in our pipeline currently and since we want to combine technical passes from Maya with the RGBA from Marmoset, so eyeballing the vertical FoV to match the uncropped horizontal FoV from Maya wasn't enough for us and we busted multiple heads trying to solve it mathematically. What works…