Hello, I don't want to make pokemon specifically, I'm interested how they were "colorized"- they looks like materials with animated textures ???? I wanted to learn more about a technique like this but google was not helpful in that regard edit. Pictures: http://pokemongolive.com/img/vid-still.jpg…
@kwyjibo 's explanation is, I think, the most plausible way they handled the rendering. One other method could be just one texture for sake of memory (the game is a pretty small compressed download), and then set to world lit but supports emissive with a really small amount of ems in use. Then using the rim light as…
It's been a while since I looked at pokemon go, but i'd guess each monster has 2 texture maps, one for lit color, and one for unlit color. There is a fixed light vector used to blend between the 2 textures. ie. facing the light uses the lit texture, not facing uses the unlit texture. That way they can have some color…