No i mean some concrete tip, i can use google of course, but there will tons of "how to model your first "shit"" (chair) i know all of this, i need justa tutorial for transition from purely high poly modeling to low poly game modeling (and everything connected like baking maps, integration with various engines etc.) that…
Hello So i think im quite good "high poly", "not for real time use" graphic designer (nothing special but im satisfied (a bit :-) ), mainly scenes, something like visualisations. But regarding real time graphics for computer games (low poly, baking etc.) i dont have a lot of experiences. I did some real time models for…
As Joao said, check the Wiki link up top. Some links to get you started: http://wiki.polycount.com/wiki/Texture_Baking http://wiki.polycount.com/wiki/Polygon_Count