Sorry to disappoint you, but I can't really imagine this being used in a game production. All game engines rely on skeletal animations mostly, and this doesn't use any. Even the topology changes on these so...Lets say that the smallest problem is that normalmaps wouldn't work. A bigger problem is that the mesh wouldn't…
Not quite Moiton Capture and neither it is Photogrammetry but you could consider it as a capture of both: https://www.youtube.com/watch?v=7nVJs31W1DY The end result does look convincing. Of course it's all new and the captures seems to need alot of polishing step but this really looks it could be used somehow in the game…