well first of all, we just did the art, moon studios did the game and techside therefor. But simple and short, memory footprint. screensized spritesheets are damn huge and demanding. heck for the most part of the project i thought the moon studios coders are insane doing it all in sprites. it's just massive amounts of…
every character (besides the slugs) is 3d and then rendered to sprites. Ori is no exception to this. Ori just has more fps than most of the other characters. The decision was simply based on Ressources, when you have no 2d animator but a few kickass 3d animators the decision to do stuff in 3d is pretty straight forward.…
I'm working on a 2.5d platformer and we have a thread with some progress (not sure what you're looking to ref, but I hope it might help!) http://polycount.com/discussion/127439/blubber-busters-game-dev-blog/p8 https://www.youtube.com/watch?v=YOF0c69oxoU