I was able to achieve similar results by using the "Tile Sampler" node and a painted flow map. That is the result: Problem being that is really hard to had them evenly apart from it other, but if that is fine by you, here is how I did it: 1- I painted the flow map fr the shape in mind by using substance painter (I am…
I'm absolutely stumped on how I could achieve this, don't think I've come across anything like it in any tutorial. Is it just something that isn't possible yet? or perhaps it could be achieved with something like directional warping?