Hi! I'd like to ask you about an advice on sculpting models for exporting. I am making models only for still/static images, because I'm very bad at UV's, retopo and baking out. I'm trying to handle the textures and UV's in ZBrush for a few months now, but it just doesn't work - I've spent a lot of time to learn from the…
@cryrid I don't like working with subdivision levels, I've got used to using dynamesh and projecting everything on the final stage Merging multiple layers into one looks awful without using a dynamesh, for example if you're merging character parts UV's got only one island and looks very messy also there are bugs which I've…