For ring selection, there's a few ways: a) Select edge, ctrl+rmb snap southwest, snap south. (convert to edge ring, convert to face selection) b) Select a whatever, then shift and double click on a neighbor whatever to get a ring or loop of whatevers.
Heyya, I'm trying to model a curved ceiling. I did a serious bevel on all corners except floor and I got 2 rows of mystery ploys I had to remove. 1. How to select in chunks like in 3ds max i could select an edge, tell the program to ring, then i can convert edges to faces, boom=done. is there a maya equivalent to this…