You picked a good starting point :) Yeah, having seperate meshes makes everything so much easier. It gives more freedom when modeling, makes it eaiser to navigate your scene and will help with rigging (dont bother with that right now). Basic rule of thumb is anything that could be seperate object in reality should be so in…
Ok so I basically restarted using that tutorial link as a guide. Haven't gotten to the arms yet but here's the new direction: A also need a prettier way of making these progress photos :tongue: Everything is separate meshes. The pieces are: 1. Legs and torso 2. Chest 3. Head and neck 4. Hair 5. Glasses
Hi all! I'm trying to teach myself how to character model and it's tough going with only Youtube tutorials to go by. I'm still just in the beginning stages of modeling Garnet from Steven Universe, but any guidance would be appreciated. Reference photo: Current progress: My current plan is to do as much as I can on one side…