So I made a really quick and simple cloth thing in MD6, exported as .obj and imported into maya. However, inside maya I get these very weird graphical bugs, sort of look like the normals are messed up but I have no idea how to fix it. Resimulating in MD6 and reexporting/importing doesnt help, the graphical bug just moves…
Looks to me like that one row of connecting vertex points has some funky vertex normals going on. Tried displaying them? Using component editor to read the normal values? Like Neox suggested. Unlocking normals should fix this.