It's really simple actually, select the objects you want, create new anim layer with those objects. the layer will only affect objects added to the layer. Additive layer adds to whatever's on base animation layer. You can add/remove objects to anim layers same way as display layers. override layer cuts out whatever's on…
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Hi there Trying get into some game animation in Unreal Engine, there are random sounds which I found in the internet, which totally is a bit off. All animation is handkey and made by me :) https://vimeo.com/212074675
Animation for a new game I'm developing <iframe src="https://player.vimeo.com/video/238885515" width="640" height="328" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe><p><a href="https://vimeo.com/238885515">Beany Bean animation</a> from <a href="https://vimeo.com/user28618228">Terrence…
Wee bit of facial anim practice. Haven't done anything like this for a very long time, very rusty. Better part of the day for only ~45 frames worth. Ref was on 2nd monitor while working. Side by side helps to see where I differed. Goal was to copy the ref as closely as possible given the rig. Animated version of Bargue…
Nice studies Hito! Emilia have some crazy brows ( not in this video but they seem to be alive haha) Finished first pass of shot 7(final shot , fucking hell yeah haha) I don't know if I will add like 12 frames more to this shot. I will see the whole animation and I will tweak the cuts if needed. Also I will make another…
I was working on some speed anims today from the 51 great animations list and had to do a Hop Scotch exercise. I had about an hour to do it and I think it turned out pretty good. When I only had about 10 minutes left I decided to make her fall and it's not the best, but I'm pretty happy with how it turned out. Thinking…
@RKirtlink Thank you so much! I'm actually very worried about where I go from here though. I'm used to doing all my block outs splined, because every time I try to do them stepped, when it gets to the splining phase, my animation becomes this horribly unrecognisable mess. I'm hoping that won't be the case here. But with…
Hey @AtomicToyRobot, it seems like you're still very early in this animation and I was wondering if you'd consider changing the camera angle. Right now there's a lot of empty space on the left hand side which is being "filled in" with the right hand going all over the place. However I personally don't think it feels…