* Curve filtering * Key reduction * Key baking * Animation Layers * Skin binding options like Geo desic voxel skinning * Inserting joints into a skinned hierarchy * Rigging automation (HIK, CAT, Biped) * Full Body IK * Working with Morphs / Blendshapes * Working with poses and "actors" * Animating UVs, materials and…
Keep in mind that you can't export a highpoly model from Modo Indie. That makes it difficult to use with multiple 3D modelers like that. Also, I don't know if you're thinking about Maya LT as the other to combine with, but a lot of those benefits he listed are actually gone from it, you'd need to go Maya full to really…