Hello Poly counters , I am a 3D modeler , i have always worked with polygons , but lately i started working with Unreal Engine and i Have order a task with many conditions . one of them is that " all the Tris . of the model shouldn't exceed 10,000 " does UE 4 convert polygons to Tris. automatically ? or what should i do ?
"polygons" are multiple triangles together.. 2 tris makes a quad etc. Even inside your modeling application you work with triangles all the time. Some softwares are able to display a pair of tris as a quad but they are still tris. You don't need to do anything to get tris, they are already that.…