Hey Everyone! I am happy to announce my blended material shader for Marmoset Toolbag 3 has been released! You can find the link to the shaders on Gumroad here. The downloadable zip contains shader extensions allowing for 3 layer material blending on your existing Toolbag 3 shaders. Inside you will find two PBR shaders one…
Hi I've been having trouble with the material blending- It doesnt really blend, more of a sharp jump between red, yellow (50% blended), and green. I'm not sure if I just dont have the right settings- is there a way around this? I'm also using toolbag 3.08 rather than 3.04, maybe thats contributing to the problem. You'll…
Hi, i just bought this and have some feature requests: 1. World space normal blend support. 2. Tessellation map slot for RG channels 3. Triplanar projections for blended maps. Liaw Soon Aun - has done a FREE version of a shader which has triplanar projection: https://gumroad.com/l/AXfVz Thanks!
Hello Radiance. I'm using your very cool shader on a small terrain in Marmoset. I'm hoping to use masks generated in Substance Painter to blend in materials on top of the base material. My problem is, although I can increase the tiling of the top two materials, when I increase the tiling on the base material my masks tile…
Hey Man, Just had a chance to check this out. Really nice shader. Is there a way to blend between multiple displacement maps. Because at the moment I can only set up one displacement and not two? Cheers Ben
Hi, i very like material blending shader and i was buy it but i have a issue i can't keyframe for custom control like Red Material Mask Depth Can you show me how to do that ? Thank you so much