SSAO is ok if tweaked carefully, and used sparingly. It would also allow you to reduce the lightmap resolution quite a bit. A nice thing to add to a stylized look is a rim effect, fresnel in the shader. Stylized fx is also neat. I made a painterly torch fire shader; the motion, color, and intensity adds a lot of visual…
Hello my fellow Artists :) I opened this threat to show one of my lighting tests for stylized environments in Unity 5.5. My plan is to create a scene with mostly handpainted assets made 3D and 2.5D like in the new version of Summoner's Rift from LoL or in Diablo 3 (TopDown-View). I'm just at the beginning and decided to…