XDS is really a great source of know-how how to better work with your outsourcer. As outsourcer, I can just say that it's incredibly important that clients have a good idea what constitutes quality, and that they communicate it to us. Even better: share your quality checking tools and checklists with the outsourcer. Not…
Hiring 30 to 60 AAA artists on short notice and making them work as a team from day one isn't that easy. There are set plans when the team will have to ramp up and ramp down and if this doesn't happen then schedules slip and the client's project has a problem. You don't want to pay those guys freelance rates either,…
This is a very relevant topic for studios that either outsource work and/or studios that do outsourcing. KPIs are an imperative, and the methods that Mr. Otake present are easy to understand and relevant. While I do have an issue with some of the presentation (particularly the review phase elimination due to the lack of…
Very interesting subject matter. I agree most of the issues in the back and forth are generic issues. At ND we outsource many assets and yes having to review assets on a daily basis for just our individual levels is time consuming. That is one part of the subject that was not really shown here is that the review process…
really informative, thx for sharing! big fan of tracking my own data for efficiency, so more methods to assure the best value for everyone's time from the outsource perspective is greatly appreciated. the overage from generic issues in a bar graph is quite the eye opener.
First a big thanks to the guys at ND, because working with you is always a pleasure :) Great points - finding the right balance of documentation. Not every studio can afford to hand-pick documentation for the outsourcer, but it does cost us time when we have to dig through tons of docs just to find out what concerns us…
Glad you found it valuable. I've spent a lot of time cleaning up other artists models, mostly for lighting, and I would see all of the errors described in this video. I'd like to see this on any big project, not just a heavily outsourced project. I've been watching presentations from outsourcing and HR expos and it's very…
This presentation shows how key performance indexes are used at Sony to manage quality and costs of outsourced work. If you're a sloppy artist (unwelded verts, uneven mesh density, bad uvs, etc.) then this will give you some concrete numbers on how much your sloppy work costs. It also works the other way by showing the…
I haven't watched the whole video yet but I do have a question. Why would a studio accept outsourced work that is [consistently] sloppy? Or better yet, why not avoid the headache and just hire a full-time/part-time artist instead? When I read the header in the OP, my eyesbrows lit up seeing this "unwelded verts, uneven…