so create a bone rig in 3ds max and i should be able to pose it? would it mess up m texture maps at all? and thanks so much for the speedy reply to my thread
You have to skin (weight) the mesh to the bones, rigging is a pretty lengthy topic in itself but there are videos of it on youtube. Here's one I used a long ass time ago when I was using Max, not sure how much has changed since then. It shouldn't mess up your textures no.