Hi, I did a quick brick texture to try out the importing process in UE4, and everything went smooth with 1-click with the Substance Plugin, but I've yet to find a solution to how or where should I apply my height map, as It wasn't automatically applied to the .mat. Is the Bump Offset node the best(or only) solution I have…
Thanks for the answer! That's how I actually did it at the end. Managed to setup a Vertex Color + Heightmap blending and also added some Bump Offset, couldn't make a POM shader combined with a height map + vertex blend so this should do the trick for now!.
Generally you'd use your height maps in either a Bump Offset node or you can use Parallax Occlusion which I believe will give you the most similar result compared to SD ( https://wiki.unrealengine.com/Parallax_Occlusion_Mapping ). Either way just don't forget that using methods like this will impact performance, so in many…
Just learnt that way yesterday, gotta try it on my next environment!. (This one is for an art test, and I can't go over a triangle limit, so no tesselation allowed!) Thank you both for the help!!!