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AtomicArmy
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BMW M-3 [unity3d]
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BMW M-3 [unity3d]
Topic by
punkvideo
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Dec 2016
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3D Art Showcase & Critiques
Hi all, testing my car for games with interior. This is not finnnaly work, add little part Please look:
Re: BMW M-3 [unity3d]
Reply by
Eric Chadwick
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Dec 2016
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The reflection fresnel looks like it's backwards. Car paint is usually more reflective at glancing angles than it is head-on.
Re: BMW M-3 [unity3d]
Reply by
punkvideo
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Dec 2016
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Thx! yeah i use standard shaders for base part
Re: BMW M-3 [unity3d]
Reply by
Eric Chadwick
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Dec 2016
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Looks pretty good so far. The car paint is looking a bit too much like plastic. Try adding a Fresnel falloff for the reflection. Are you using the Standard shader?
Re: BMW M-3 [unity3d]
Reply by
punkvideo
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Dec 2016
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Hi, im add fresnel:
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