Yes there is! sort_circle_tool for Maya: vimeo.com/65246315 (download in comments, it works best with border loops) And Loop regularizer for 3dsMax: http://www.scriptspot.com/3ds-max/scripts/loop-regularizer
Hi, I always run into this issue and was wondering if there was an easy technique to help... I often find myself modelling something (in this case some binocular lenses) I start out with a cylinder with 20 sides, and by the end would like to reduce it to perhaps 16 or less. Its easy to simply halve the sides by removing…
In Max you can create shape from selected edge loop, then use "Lathe" modifier to create a mesh with any number of sides by rotating this shape around axis. I hope similar technique can be used in Maya.