At best you could create a new rig in maya, there are quite a few ways to do that, not all of them require an advanced level of rigging knowledge, some autoriggers are pretty good like advance Skeleton and The Setup Machine. Then you use human IK to retarget the animations to your new rig. There isn't a way to share rigs…
Hello everybody Since it's my first time to post in this forum, i wasn't sure where to post it. So if it's wrong please correct me. I am facing some kind of problem converting an already CAT rigged system that is already rigged from 3ds max to HIK in maya, both apps are 2016. First of all, is about anatomy model, so lots…