Hi, cool steps! From my experience this issue can happen for a number of reasons, which is why baking can be so challenging. It would help if you showed us the toplogy, as well as a checker material on the steps. Two common reasons for this occurring are very stretched UVs or the topology isn't dense enough. So I'd make…
Hey there ! I'm completely new here as well as to 3D in general, so I hope I'm posting this to the right section of the forums. I also hope my questions don't sound insultingly amateurish. So, I've decided to model a small stone staircase for training purposes. I started by making a lowpoly model in 3DS Max, then imported…
I probably should have asked what you used to bake. I just did a quick bake in Knald and it seemed the bake worked perfectly fine. So it would seem like your bake was the issue. If its the bake causing the problem it means your baking cage is either too small or too big probably. Knald has a slider for it but whatever…
hi, to avoid normal map errors, here's some general guidelines: for your lowpoly model, first make sure it is triangulated. then in maya soften all the edges. then if there is like an angle that is over 70 degrees or over (not sure the exact amount of degrees), make sure you split those UVs and harden those edges. Or you…
Oh, you're right, I should have mentioned my baking tools, sorry ! I used Substance Designer in this case, tho I've also used xNormal and 3DS Max in the past. I'm going to keep experimenting with baking until I get it right. Thank you for all your help so far !
Hey, thanks ! I was unable to find a way to turn on the checker in the UV preview, but the topology is rather simple (which is probably the real issue) and nothing seems stretched to me. I've made an archive with both my high and low poly meshes here, maybe they'll be helpful…