As you may know, sub-object Named Selection Sets are lost when the topology of the object is changed. I can write a script that will allows you to have almost unlimited amount of sub-object Named Selection Sets, which are independant from the changes of the topology of the object. I just wonder, how often do you use the…
There is a pretty simple way to store the selected verts, edges, faces and to select them back after the topology was changed. No need to use smoothing groups(that can affect the way of how the object looks). And you can have almost unlimited amount of saved sub-objects.
I rarely use them. I would use them occasionally as a temporary "storage" if I didn't want to loose a selection while I messed with something else. Now I use your sub-object selection script! :sunglasses: But having a more robust way to handle multiple sets does sound interesting... right now I use Material IDs since they…