We actually created a video tutorial on this since last week: https://www.youtube.com/watch?v=NAJhppttJgI Its part 1 in a two part series. Feel free to check it out!
The second part in our landscape tutorial series is online! It covers procedural puddles! https://www.youtube.com/watch?v=nERpEOABJJo&feature=share Feel free to check it out and let us know what you think
Hey, just wanted to say I was able to create a really nice tessellated material over the weekend with the help of your tutorial. It looks and performs way better than my last attempt, and I was able to do it in a fraction of the time!
Hi fellow artists! We had quite a few requests to do a breakdown on our terrain material on the fb groups "Unreal Engine 4 Developers Community" and "Ten thousand hours" so we crated a short blogpost doing just that. The material has tessellation, height blended layers and puddles that respect to the underlying textures…
Hi caveman, glad you got it figured out. It is possible to use parrallax mapping but we find that the bump offset doesnt look good and parallax occlusion mapping is really expensive when blending multiple heightmaps so its not really worth it. Its even more expensive then tessellation, at least the way we tried it. For…
Figured out that no it's not, but I can still import it as a terrain somehow (height map etc) thanks for your video it helped a lot ! I am gonna try and add tesselation on top of that I need it like ASAP :) Is it possible to have parrallax ?
Hello! Thank you for the video, it really helps! I have a question however: I just followed part 1 to the end, I am done making the landscape material, but I'd like to know if I can use it to paint on whatever mesh I want? (say I make a ground in some other soft for instance?) I was also gonna ask about tesselation on top…