Hi fellow artists!
We had quite a few requests to do a breakdown on our terrain material on the fb groups "Unreal Engine 4 Developers Community" and "Ten thousand hours" so we crated a short blogpost doing just that.
The material has tessellation, height blended layers and puddles that respect to the underlying textures and can be painted in using a separate layer.
http://sanethegame.net/2016/11/26/la...ial-breakdown/Images of the mat:
And a first look at the breakdown:
Hope this is useful to someone and lets them avoid the problems we ran into while crating this material
Replies
https://www.youtube.com/watch?v=NAJhppttJgI
Its part 1 in a two part series.
Feel free to check it out!
Thank you for the video, it really helps!
I have a question however: I just followed part 1 to the end, I am done making the landscape material, but I'd like to know if I can use it to paint on whatever mesh I want? (say I make a ground in some other soft for instance?)
I was also gonna ask about tesselation on top of that but it seems to be in part 2
thanks!
I am gonna try and add tesselation on top of that I need it like ASAP
Is it possible to have parrallax ?
It is possible to use parrallax mapping but we find that the bump offset doesnt look good and parallax occlusion mapping is really expensive when blending multiple heightmaps so its not really worth it.
Its even more expensive then tessellation, at least the way we tried it.
For tessellation feel free to check our blog post, that should give you an idea of how to do it Good luck!
https://www.youtube.com/watch?v=nERpEOABJJo&feature=share
Feel free to check it out and let us know what you think
The third and final part is now online:
https://www.youtube.com/watch?v=W1MRDXUWID4