Here's the geo I'm trying to bring in: So when I export from 3ds max to keyshot via OBJ, My materials are all jumbled up... like my wall texture might now be on the windows or the pavement on the doors etc... When I export as FBX the materials appear to be correct however I get this result: Im a maya user so this is where…
In Max: Freeze Transformation is called Reset X Forms. You can find it in the Utility Panel. Delete History is Collapse Stack. Basically just making sure there are no modifiers on the model. I've never used Keyshot, sorry I can't be more help.