hi, im experiencing this problem, im working with open subdiv in 3dmax, its save lot of time to create a high poly look and for baking in zbrush there dynamic subdiv wich is similiar to open subdiv i export my mesh with open subdiv stack, as obj and fbx and there no crease data and open subdiv crease all the edge like…
maya does support open subdiv export, and support open subdiv from max too yeah so i have to double export from max, to maya ascii and to zbrush it work with maya ascii file, and in zbrush you even get the lowest subdivision and the open subdiv smooth subdiv it was a no brainer fast workflow if you dealing with hard…
sorry for my bad english, i tried my best to explain so i use open subdiv for creating baroque and ornament work if you use standart subdivision, you have to create a proper edge loops to create a hard look, and time consuming but if you use open subdiv, you just select the edge that you want it to be "hard", and it be…