Every time I reopen the scene the XRef materials have reset. - I tried assigning a normal material to the XRef objects and it resets. - I have tried assigning a XREF material to the Xref object and it resets. - XRef Materials Overwrite On/Off gives the same result. - The XRef object does not have a material in the XRef…
I solved it. I think it was caused because I deleted the XRef materials from the scene (only the materials). I then even removed all materials from the objects within the XREF scenes themselves. But that did not solve the problem. I then reapplied a standard material to the objects in the XRef files, and re imported them…
I thought I already tried that, but I will check again. Also, I deleted the xref materials that existed on the objects at some point. So maybe 3dsmax got a bit confused :-)
Oh how I wish max handled references like Maya does. It's one of the things I REALLY miss when I bounce back and forth between Maya and Max, especially when rigging characters and building out scenes. Xref's have a lot of problems, like failing to remember files paths to models and textures... its one of the reasons they…
Thanks for the advice though viewport performance is no problem for me. Even with high density meshes. Besides I always generate proxies for the xref objects which works fine. I personally see no problem with working with XRef and have a lot of experience with using them for modeling. It reduces file-size across multiple…