I'm trying to create a 90º bend for a modular environment set and my first instinct was to use the SimpleDeform modifier, my problem is that it doesn't properly line up with the grid which is obviously a problem. On the left here I've shown my result with the Simple Deform modifier bent to 90 degrees, on the right is the…
its easy to miss but to fit the mesh to a curve you have to check stretch and bounds-clamp in the curve properties left is with stretch right is the same but without stretch
With the curve modifier, if the origins, and the position of the mesh is correct in the beginning, it should fit the mesh to the curve nicely, you may need to do a little scaling. But as you say, it's not perfect, and there is still clean up and adjustment afterwards. All of the other modifiers I've tried just now don't…
@kaptainkernals I ran into a different problem with this which is that there doesn't appear to be any way to fit the mesh to your curve and so I'm just left eyeballing it while I try to scale it. Then I have to go back afterward and snap all the connecting vertices to the right locations. It works though so I appreciate…
I've never really had an easy time working with the bend modifier in blender - it's always produced wierd results, or I've had to do a wierd process to get it to start working how i wanted it to work. One nice way of getting a good 90 degree bend, is to add a Bezier Circle, add a curve modifier to the object you want to…