Hello Polycount, I'm a hobbyist really interested in playing aroung with Maya. I've started plans to make a virtual yacht and pier for a really special friend of mine but I would really want to get it done right in a proper way without misconceptions. I've been poking my nose into tutorials and decided to do a test on a…
I see, so that means when exporting these assets or rendering them for video their default appearance is 1 and not 3. Also if I understand right. Baking is the process of creating normal maps to project the finer details of a high poly mesh on to a low poly one? Last thing just to check as written in my original post did…
- you can harden edges by using Soften/Harden Edge in the edges marking menu - but if you use support loops like this, you might as well soften all edges - you'll get nice soft highlights on them instead - when doing textures, you need to leave padding/bleed around your UV borders, so you need to extend the wood texture by…
3 is a preview of smoothing your mesh by subdividing it, if you go to "modify>convert>smooth mesh preview to polygons" then you will be working on an actual subdivided high polygon mesh( which is what 3 has been showing you a preview of ) at this point if you delete history you will loose your lowpoly. So I usually find…
I see Huffer so that means the 3 button is merely a preview and I need to match what I see to (1 mode) to the desired extent of how soft the wood will be? Understood. Workflow wise however is there any process I have missed out? Hmm Tile-able i'm not sure what it mean. I've looked it up though it seems like repeatable…