Could it be you still have some ngons there? It's possible the double vertices might not have been welded - one global fix is to select all vertices - detach components (this splits them) - then weld all of them.
Hi guys, I have a strange problem with retopology with the quaddraw tool. Everything works fine, until I want to place a loop in "complex" topology structure. I am new to maya, and I think this could be the way maya handles ngons. Maybe I created a pair of it by mistake. So i removed the double vertices and still the same…