I'm running into an issue where I have a finished fully textured asset in Substance Painter with multiple UV sets all at 4k. The file size of the file is about 2.8gb, but I had to rebake all my base textures like normal,curvature,position,worldspace, etc and reload them in Substance Painter to update the final textures.…
Yup that worked! File size went down. It seems that texture reloading is a bit tedious. Especially if you have a model with 4-6 materials and 7 texture maps for each material. My steps are I go to File/Import Resources and Import resources to Project. That seems to replace what already exists in the Textures shelf, but…
Basically, I reloaded all of my textures that I baked in Substance Designer in a Substance Painter file v1.7. The problem occurs when I save the file in Substance Painter 2.4 and I try to export my textures. All textures look correct except the normal maps. It seems like the exporter is leaving the main normal map plugged…