I'm running into an issue where I have a finished fully textured asset in Substance Painter with multiple UV sets all at 4k. The file size of the file is about 2.8gb, but I had to rebake all my base textures like normal,curvature,position,worldspace, etc and reload them in Substance Painter to update the final textures. When I save that the file size goes up to 5.6-6 gb in file size and I've had to do this multiple times with several assets.
With Substance 1.7 and 2.4 I get the same results in it saving into a big file size. In Substance 1.7 I just dragged and dropped the new texture over the original texture in the Texture tab to update it then reload it in Texture Set Settings. In Substance 2.4 I just right clicked and reload or relocate in the Textures tab. Then reloaded in the Texture Set Settings.
In both times it seems to have properly reloaded the new textures but the file size then becomes too big. It seems like this drag and drop or right click and reload is actually duplicating the texture but not showing that in the Texture tab instead of actually replacing it.
Anybody know of a workaround?
Ive thought about saving my layers as a smart material and starting from scratch, loading my new textures, and applying the smart materials.
Thanks
Replies
It seems that texture reloading is a bit tedious. Especially if you have a model with 4-6 materials and 7 texture maps for each material.
My steps are I go to File/Import Resources and Import resources to Project. That seems to replace what already exists in the Textures shelf, but then I have to manually select and click the new texture for each material in Texture Set Settings. Is there a way to auto reload all these textures?
The other method I've done is in the Textures shelf right click each texture and reload, but again that seems tedious because of the multiple materials I have. Is there a way to auto reload assuming the new textures are in the same location as the previous textures.
Any solution to this?
Thanks
Thanks