I can't find any online except modular workflows. I kind of want to do a half life 2 hammer editor with a focus on snapping kind of workflow but in 3ds max. I want to make closed levels like 90s FPS's, not open world, I have not really seen any level design courses/tutorials for 3ds max. Anyone know of any good courses or…
Yah I think I'm going to buy all the Wallworm tools they look awesome. But it actually looks like Trimble Sketchup would be way better for level design except it produces bad geometry. Is there any software that can re-mesh Sketchup models so they are more efficient?