I am having issues importing a rigged and animated model into Unity and Unreal Engine 4. In UE4 I get a multiple root error and cannot import while in Unity the model imports but the animation breaks and portions of the skin do not move with the rest of the animation. Please help. I attached links to the model's hierarchy…
I did that actually and still get errors. I also tried without baking the animation and got unsupported controller types. EDIT::: Aaaaaaand I have no idea what I did but everything fixed itself after a computer restart. *Table Flip* Musashidan. Thank you so much for being patient with me and helping me with my problem.
I created a custom rig for it because I needed extra controls to make sure the wing membrane deforms properly. However I do have a CAT Rig for the character as well.
That's what most of my research told me as well but if I play with the links I will probably have to redo all of the animation I have already done for it. That is my predicament. :neutral:
I see. Is it possible with what I have now? (From the image above) EDIT:: I tried linking everything in the schematic view to the Master Controller and it messed up the animation pretty bad. The skin stayed intact but the animation died.