Hey there guys. I am in a super tight deadline crunch and I wanted to know a good fairly quick (few days) workflow for texturing an astronaut character with beaten up armor. This character is to be animated. I am finalizing the Mesh and comfortable with UVing, I am just at a loss to figure out what to do next. I would hand…
I suggest Substance Painter, you can be done in a day. You do need to bake out a high quality cavity and occlusion alongside your normal, as the mask generators work on these inputs. Also you need an ID map to separate different materials, and you can bake directly in Painter the rest of the needed maps (object space…
If you're willing to try out Quixel SUITE, you can follow along with this tutorial from Blair Armitage: http://quixel.se/tutorial/ddo-painter-for-characters/ :)