Sub-division means dividing each quad face into 4; which quadruples your polycount.(triangles and n-gons will also be multiplied by 4) Your mesh still remains as a polygonal cage below the sub-div result and only becomes true geometry is you collapse the mesh back to a polygonal mesh. Baking a map - in this case a normal…
Hi there so I have some experience with 3ds max but i have more things I want to learn so I have a few of my own questions. First there is using subdivision. Thats where it involves using the subdivision surface and involves using nurms subdivision am I correct. Second is it wise to use that a lot or just to bump things up…