Yes, of course. 1. Create the mesh 2. Copy the inner edge ring and translate it to the right 3. Rotate the ring 4. Extrude the ring to get the exact radius But I think you answered my question with your post above. It isnt possible :/
Hi guys, and a new "im used to use blender - is this possible in maya, too?" question. In my modelling workflow its a common practice to start with an edge ring (no faces) and extrude it to a cylinder. Very handy, because you can copy an edge ring from another mesh and use it to have a perfect base for further modelling.…
1. Create the mesh 2. Get ring selection of faces (click first face, double click adjacent face) 3. Duplicate Face (option dialog allows extracting to new mesh if needed) 4. Rotate and move
Yes, this would work - but imagine the other side of the tube is slightly shifted and you want a exact copy of the width without distortion. This method would not work. It is possible to adjust the other side, but a more efficent and faster way is the "edge ring method". This is a simple shape but with a more complex one…
Can you show a picture? I'm having a hard time trying to imagine what you mean by copying an edge ring. I know Blender allows floating edges and verts, is that what you're after? (Maya doesn't do this, and the few times it does, it's Very Bad™) The closest we can come to that in Maya is Duplicate Face.